A downloadable game for Windows

When I was 10 I got a C64 and thought it could be programmed in natural language. I literally wrote something like:

"10 I want a game where I am a plumber who needs to avoid barrels which are launched by Kong by jumping them. I need to reach the top of the screen, etc..."

Unfortunately I only got a Syntax error in exchange of my passionate description of the game.

35 years later I found the will to try it again and this time things have gone a bit better.

With this project I am trying to replicate the behaviour of the original Donkey Kong by Nintendo.
I tried to simulate the game logic and timing spending multiple hours watching videos of the original game.

Game copyrights belong entirely to Nintendo.

As a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto.

Game programming is now completed and I added two brand new levels. More to come.  



Current version:  Final 1.5.0

ChangeLog:
Ver 1.5.0
- Normalized sounds effects
- In Redux mode it can be selected which level to start from


Game features:
- Game is designed at its original resolution of 224x256 pixels at 60 FPS
- All 4 original levels  +  2 New levels
- Game logic, controls, collisions
- Difficulty increases each time player completes level 4
- Score saving (it saves scores in clear ini file)
- Online score saving
- Animations and scripted sequences among levels
- Enemies (Barrels, Fires, Springs, Cement Pies, Fireballs, Fireghosts)
- Full Sounds and Music
- Joypad support
- Arcade/Redux Mode

Arcade Mode lets you play the original 4 levels in the same order as in the Jap version of DK.  Name and Score are saved only if higher than 5th place.

Redux Mode features 2 new levels  after completing level 4.  Name and Score are saved regardless to their values.



Play instructions

Game Controls
Arrow Keys/Joypad Left stick:            Movement
CTRL/Joypad B0/B1                                 Jump
CTRL/Joypad B0/B1/Space/Enter:  Start Game - Skips Presentation/Cut Scenes
P:                                                                           Pause Game
ESC:                                                                     Exit Game
S:                                                                           Toggle FPS display on screen
I:                                                                            Toggle image color interpolation (Blur filter)
D:                                                                          Toggle Vsync (Disabled by default)
A:                                                                          Toggle Alternate Sync Method (Enabled)
F:                                                                           Toggle FullScren mode (Enabled by default)

Install instructions

Extract the zip file and run the DonkeyKongRedux_150 executable

Download

Download
DonkeyKongRedux_150.zip 3 MB

Development log

View all posts

Comments

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Awesome remix mashup :)

(+1)

Thanks John, you must really try the new level which I am going to release as soon as I find the time to complete it.

Donkey Kong meets Pacman and Bomb Jack  :)

Interesting, bombjack is a personal favorite in the arcades and still playing today. Keep on the retro max mash up each level will be a pleasure to play. Art by crvnjava69

(+1)

amazing classic game of an ape carrying endless amount of barrels to prevent the plumber to save the damsel in distress. hope you make some classic games more interesting. my favorite classic games are space invaders and galaga.

(2 edits) (+1)

Hi there, once finished with this (very close at this point) I am thinking to create some brand new levels, but the idea is to keep the same style.  Talking about other classic games, many many years ago I also re-programmed  in full Phoenix, it can be found and played online. 

Galaga is also a good candidate for the future. My idea is re-program 4-5 classic games and for each one add a new section with new levels and/or new game modes, work in progress  ;-)


Have a try at the latest build of Donkey Kong, I just added collision between hammer and barrels and a few sound effects